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Showing posts from January, 2023

P5: Record the soundtrack

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In this blog post, I will discuss my recording process, including equipment used, software, and props used to create my sounds. I recorded my sounds using the shotgun microphone with a pop filter to block out wind or other noises affecting my audio. I screwed it onto a shelf above me and hung it down, so that the microphone was stable and so that it was a suitable distance away  I recorded all of the sounds in the equipment cupboard, as it was a small room resulting in minimum echo bc the sound would be absorbed by the carpets and other fabric materials in there, and I could lock the doors meaning no one could disturb me. The narration of the planets is OK quality however it could be improved by enhancing the audio using tools available, or by re-recording.  Although the quality of this recording is decent, it could benefit from additional enhancements, such as eliminating background noise using Adobe Podcast. This can also be achieved through post-production techniques. Addit...

D1: Evaluate

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- Evaluate feedback From the survey I sent to my peers, I gained a collection of qualitative and quantitative feedback with detailed responses on how I can improve my sound. Adobe Podcast: One main suggestion was the quality of the voice over where I was tasked with making the audio clearer and higher quality. If I was to run my file through Adobe Podcast, it would allow my audio to sound higher quality and more professional. I did this by putting my voice over through Adobe's AI speech enhancer, which helps to remove unwanted background noise, such as speaking or other sounds, and ensures the recording sounds like they have been done in a studio setting. Furthermore, the feedback from the survey was constructive and allowed me to make positive changes to my own work and allowed me to learn new tools, which i can use in future pieces of work. One major thing I was pleased about from the feedback was that overall every viewer enjoyed the sound with the animation, which was ideal as ...

M2: Produce the soundtrack to a group

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Once I created the sound for my animation I exported the animation with sound as an MP4 file and uploaded it as an unlisted video to Youtube. I then created a survey to gather feedback from a group of people. I asked the group to keep their feedback specific to the sound. It helped because the group were other media students and teachers, with experience in the same software and tools. They will provide feedback on target audience, tools used, suitability and how I could improve viewing experience.  Overall, the feedback I gathered was positive, with some adjustments I could make to make the viewing experience more pleasurable. This is important as it ensures the sound is suitable to the target audience. The feedback mentions specifics such as foley sounds, atmospheric sounds and how they fulfilled their purpose. The audience felt the voice overs were clear and good quality, which is important because the voice overs guide the viewers through the animation.  Even though the fe...

M1: Explaining Legal and ethical issues

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In this post I will explain different legal and ethical issues and include different regulatory bodies in my research. Legal & Ethical There are many different laws and regulations I need to follow to ensure my sounds are legally and ethically correct. There will be punishments that would be enforced if I do not follow these things, such as going to prison, being sued for copyright infringement, cause offence to people. In this report, I will discuss the different things I have to consider while creating my sound. Neural voice puppetry Neural voice puppetry takes a photograph and a 5 second audio sample and creates an AI generated video of a person synchronised with the audio. I will conduct a SWOT analysis of Neural voice puppetry. Strengths/uses: - Neural voice puppetry can be used for video dubbing, which can be used by influencers and audio engineers alike, to help cut costs and save time on projects. - It can be used b...

P6: Post-production edits

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Here is my finished sound on the animation: When creating my track, I opted for a multitrack format to modify my tracks, which gives me the ability to observe and evaluate the distinct sounds in relation to one another, enabling the creation and editing of multiple audio tracks at the same time. In addition to various tools and features, such as automation, clip gain, and spectral editing, the multitrack format in Audition has many capabilities for audio editing and production. It offers a flexible means of producing intricate audio compositions. A waveform is a visual depiction of an audio signal that shows up in the editor or multitrack timeline. This display exhibits the audio signal's loudness (amplitude) over a period, where the amplitude is plotted on the vertical axis, and time on the horizontal axis. Reverb is a sound effect that simulates a physical space and it adds depth and dimension to audio recordings by creating the illusion of a room or space in which the sound is o...