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Showing posts from May, 2022

P2 - Techniques and Processes

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 Foley Tracks Microphones, headphones, boom poles, windshields, sound baffles, acoustic isolation panels, vocal booths: Foley artists use microphones to capture the sound of everyday objects and record them in a studio. They use a variety of techniques to capture the sound of the objects, such as using contact microphones to pick up the sound of objects being struck or rubbed, or using directional microphones to capture the sound of objects being moved around. They also use a variety of techniques to manipulate the sound of the objects, such as using EQ, compression, and reverb to create the desired sound. Also, Foley artists use headphones to accurately monitor and mix sound effects in order to create a realistic soundscape. They use headphones to listen to the sound effects they are creating and to ensure that the sound effects are properly balanced and mixed with the other elements of the soundtrack. Additionally, headphones can be used to isolate the sound effects from oth...

P1 - Key terms & Sound

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  Unit 16 – The creation and use of sound in media     Diegetic sound is sound from the story world Non-Diegetic sound is sound not originally coming from the story world that has been added in post-production Soundtrack is the music that the directors had chosen to help the narrative Sound Motif is a distinct sound that people recognize, for example in jaws the music that plays when he is there is a motif sound Theme Tune is the music that plays at the beginning or end of the film or series which is recognizable to that brand Foley sound is a sound created by other objects and added in post-production Anchorage sounds are sounds that directors use to focus the audience’s attention towards their preferred meaning Trope sound are sounds that can be used to scare a character that can come from living things such as a laugh or footsteps Jingle sounds are a source of branding, as they are a short song or tune played in commercials or advertising Brand ...

Key Terms

  Diegetic sound is sound from the story world Non-Diegetic sound is sound not originally coming from the story world that has been added in post-production Soundtrack is the music that the directors had chosen to help the narrative Sound Motif is a distinct sound that people recognize, for example in jaws the music that plays when he is there is a motif sound Theme Tune is the music that plays at the beginning or end of the film or series which is recognizable to that brand Foley sound is a sound created by other objects and added in post-production Anchorage sounds are sounds that directors use to focus the audience’s attention towards their preferred meaning Trope sound are sounds that can be used to scare a character that can come from living things such as a laugh or footsteps Jingle sounds are a source of branding, as they are a short song or tune played in commercials or advertising Brand identity is a sound that is used to create audio coherency, synergy and recognizability...