Non-Diegetic sound
is sound not originally coming from the story world that has been added in
post-production
Soundtrack is
the music that the directors had chosen to help the narrative
Sound Motif is
a distinct sound that people recognize, for example in jaws the music that plays
when he is there is a motif sound
Theme Tune is
the music that plays at the beginning or end of the film or series which is recognizable
to that brand
Foley sound is
a sound created by other objects and added in post-production
Anchorage
sounds are sounds that directors use to focus the audience’s attention towards
their preferred meaning
Trope sound are
sounds that can be used to scare a character that can come from living things
such as a laugh or footsteps
Jingle sounds
are a source of branding, as they are a short song or tune played in
commercials or advertising
Brand identity
is a sound that is used to create audio coherency, synergy and recognizability
for a brand
Where the music
from the last scene carries over to the beginning of the next scene to link the
scenes together
Incidental music
is music in the background
Sting sounds
are very short musical phrases
Trailer: Stranger Things Season 4 Trailer
Brand identitiy: KFC ''It's Finger Lickin' Good''
Jingle: McDonalds 'One Big Decision | Big Tasty'
Theme tune: Stranger Things Theme Tune 'Composers break down the shows music'
Covid 19- Hands, face, space
Throughout the Stranger Things 4 trailer, the use of is sound is varied and includes trope sounds, diegetic sounds and soundtracks. Directors use tropes and soundtracks to build a narrative.
DESCRIBE
The scene begins with a distinct laugh, which is used to scare both the characters and the audience themselves. The deep laugh suggests the character is evil.
In combination with the trope sounds, the directors use diegetic sounds such as metal clanking on the machine. The use of these sounds and the echoes suggest that the sets from season 3 are abandoned and nobody is there, which connotes eeriness and uneasiness.
Paragraph 3 - foley?
The use of the term 'finger Lickin' good' has become a staple for KFC and is their brand identity. The company uses trademarks to represent themselves and their products. Trademarks can vary from sounds, designs and slogans.
The brand identity usually contains meanings that explicitly promote the product or service being advertised. 'Its Finger Lickin' good' is very effective as it is catchy and people recognise it globally. The brand identity also describes the quality of the product, which creates high expectations from their audience.
McDonalds created an advert for their big return of their well known Big Tasty™. Within the advert there is a couple that walks into store, 2 people in a house ordering via McDelivery and a woman in the Drive-thru. As they walk into the store we can hear muffled footsteps, which are diegetic sounds, and the man states "The Big Tasty is back!" The footsteps might be foley tracks however the dialogue would be recorded while on set with a microphone. Also, the use of ambient voices are helpful in creating atmosphere in the scene. The goal of the ambient noise is to transport the spectator to the scene whether it be real or imagined.
The advertising McDonalds uses is effective as it shows all of the choices you can have to eat and also uses show not tell as it shows us how to place an order from ordering in store, to the drive-thru and to McDelivery.
McDonalds also use their brand identity through their jingle, as their well known whistle of "ba da ba ba ba". This jingle is high pitch and makes people happy and is recognisable to their brand. The jingle is a foley sound that was added in post production. https://www.unmute.net/?ppc_keyword=sonic%20logo&gclid=CjwKCAiA3pugBhAwEiwAWFzwdWHa13QLHEed_mp1BevbhDrZ9MWy_-9eJ15-n-XDOuc7jOVF55iMhhoCcK8QAvD_BwE
Stranger Things use a theme tune as each episode begins. The theme tune was made using synthesizers and chords to create a low tune. The theme tune is effective because it is creative and gives a feel of eeriness and creepiness. The theme tune was created by Kyle and Michael after the directors reached out to them. The theme tune is also effective as whenever fans hear the sound it is instantly recognisable. The song begins with a low/deep chord that sounds like a song that suits a detective series, which may be scary, and with Stranger Things being a horror Sci-Fi the song fits perfectly with the theme of it.
The song was created after the directors sent the composers some songs and movies that they liked and were influenced by-and with a little bit of influence the composers created the classic theme for the title sequence.
The song ends with a buildup on chords piano then a hold on a key as the scene begins, which always builds up excitement for the episodes.
The Department of Health and Social Care created an educational audio-visual promotional Coronavirus - Hands, Face, Space. The advert uses wild sounds to ensure the scenarios appear natural.
This advert is extremely impactful and effective at spreading its message through the use of different sounds such as Atmospheric sounds, Dialogue, Music and Sound effects.
Firstly, the use of atmospheric sound is apparent is a lot of the scenes to create realism. For example, in the scene where the 2 people are playing games, the TV in the background is playing sound from the game such as whistling and audience noises. This audio is not synchronized with the scene however it still perfectly fits the shot. Atmospheric sounds are used in the bus stopping scene as well when the bus brakes you can hear the wind in the scene and the bus coming to a stop. Also, in the scene about colleagues you can hear plates and cutlery clinking together to suggest there are many other people within that scene that we cant see, which further provides the message of protection for other people.
Secondly, the use of dialogue in the scene is important as it is spreading the main message. The scenes follow the same structure as they give an example of why they protect themselves and other people from coronavirus. The scenes are based off of the title 'hands, face, space' and follow that order. The first scene is a woman washing her hands, the second is a man getting on public transport while putting on a mask sand the second are 2 people playing a game together while creating space between them.
Thirdly, the use of sound effects are powerful as they make the scene feel very real. The first scene includes the tap running, which is obviously to connote the woman washing her hands to keep safe. The sound effects are practical and may have been filmed on set to match the action on scene. The sounds such as water running, bus breaking and gameplay would have been cheaper and easier to record on set.
Finally, the music in the background is used to set a sad tone as the topic of the video is not something that should be happy. The music is impactful because it makes people reflect on their actions and take further action to improve their own safety.
- Evaluate feedback From the survey I sent to my peers, I gained a collection of qualitative and quantitative feedback with detailed responses on how I can improve my sound. Adobe Podcast: One main suggestion was the quality of the voice over where I was tasked with making the audio clearer and higher quality. If I was to run my file through Adobe Podcast, it would allow my audio to sound higher quality and more professional. I did this by putting my voice over through Adobe's AI speech enhancer, which helps to remove unwanted background noise, such as speaking or other sounds, and ensures the recording sounds like they have been done in a studio setting. Furthermore, the feedback from the survey was constructive and allowed me to make positive changes to my own work and allowed me to learn new tools, which i can use in future pieces of work. One major thing I was pleased about from the feedback was that overall every viewer enjoyed the sound with the animation, which was ideal as ...
Once I created the sound for my animation I exported the animation with sound as an MP4 file and uploaded it as an unlisted video to Youtube. I then created a survey to gather feedback from a group of people. I asked the group to keep their feedback specific to the sound. It helped because the group were other media students and teachers, with experience in the same software and tools. They will provide feedback on target audience, tools used, suitability and how I could improve viewing experience. Overall, the feedback I gathered was positive, with some adjustments I could make to make the viewing experience more pleasurable. This is important as it ensures the sound is suitable to the target audience. The feedback mentions specifics such as foley sounds, atmospheric sounds and how they fulfilled their purpose. The audience felt the voice overs were clear and good quality, which is important because the voice overs guide the viewers through the animation. Even though the fe...
In this blog post, I will discuss my recording process, including equipment used, software, and props used to create my sounds. I recorded my sounds using the shotgun microphone with a pop filter to block out wind or other noises affecting my audio. I screwed it onto a shelf above me and hung it down, so that the microphone was stable and so that it was a suitable distance away I recorded all of the sounds in the equipment cupboard, as it was a small room resulting in minimum echo bc the sound would be absorbed by the carpets and other fabric materials in there, and I could lock the doors meaning no one could disturb me. The narration of the planets is OK quality however it could be improved by enhancing the audio using tools available, or by re-recording. Although the quality of this recording is decent, it could benefit from additional enhancements, such as eliminating background noise using Adobe Podcast. This can also be achieved through post-production techniques. Addit...
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